In this demo, all assets have been manually converted and imported into blender, where i textured and animated them, then sent imported them into Unity. This means, support for modern screen resolutions, universal gamepad support, and many quality of life improvements. With this project, we want to bring Redguard to the 21st century. These convertes weren't exactly made for this purpose, but together with some visual scripting skills that i aquired last year, i was able to to put together this small Demo, of what i'm hoping to turn into a Project similar to DFUnity. Luckily, I found some other fans of Redguard, who have previously made standalone 3d-model and texture conversion tools. I spent years looking for a way to fix this, but as a 3D artist i've always known that my possibilities are limited in that regard. The performance is poor, the controls are sluggish and unreliable, which leaves many people frustrated with this otherwise lovely game.
I instantly loved the style of the island, the music, the atmosphere, the story, the characters.īut if you played it, you are well aware of the technical issues that this game has. The Elder Scrolls Adventures: Redguard, the game that has possibly the smallest fanbase of the entire franchise, has caught my attention a few years ago. We all adore the 5 main games of the Elder scrolls universe, but what about the smaller, lesser known titles?